Sue Scheff: Cyber Rape, Exposing the Psychological Horrors of Virtual Violation
As a special guest writer, Tim Handorf has exposed a dark-side of virtual horrors. He asked if I would share it with my readers, and I hope people learn from this.
Cyber Rape: Exposing the Psychological Horrors of Virtual Violation
By Tim Handorf
We all know by now that crimes on the Internet parallel, in many ways, crimes in “real life.” There’s fraud and thefts of all sorts, there’s verbal sexual abuse toward children, and there’s also non-stop internet trolling that has become out-and-out defamation and libel. So if all these crimes are possible in our increasingly invested virtual worlds, then is rape, too, a viable Internet crime?
A case that raised some eyebrows a few years ago occurred on Second Life, a virtual world that has become almost indistinguishable from real life. Companies use it to meet clients, users have actually made significant amounts of real money, and some even devote hours online to building a social network, making love to significant others, and bearing and raising children. Apparently, if you stick with it long enough, using entrepreneurial skills that you would employ in the real world, you can even become a Second Life (and real life) millionaire.
What happens then, when an avatar (a virtual representation of a “real” person, who carries with it all the vestiges from real life—a personality, a reputation, and everything else our social lives may entail) rapes another avatar in a vicious manner? Is this cause for “real life” police intervention? Well in 2007, Belgian police briefly investigated a virtual rape case exactly as described.
Now many think it borders on the ridiculous that the rape of what is essentially a video game character could be anything tantamount to rape in its physical manifestations. However, Maria Korolow in Hypergrid Business, suggests an interesting reconsideration. For those who have never experienced a virtual world, of course the idea seems absurd. However, it is quite astounding the extent to which real people—hundreds of thousands, maybe even millions—strongly identify with their virtual counterparts.
What’s more, behind these “virtual” entities are real people, and they interact with each other (although via Instant messenger, of course) as real people would. So what are we to think when a user has established relationships in a virtual world, thinks herself safe and free to pursue her own virtual interests—whether it be going to a party, attending a business meeting, or having children—and is suddenly, violently, and horrendously “raped” by an avatar who represents a real person? Are the psychological effects of rape in the real and virtual worlds, then, not exactly the same? In a now famous Village Voice article, Julian Dibble explored these questions when a similarly terrifying rape incident occurred in the early virtual reality world LambdaMOO.
Whatever the answer to this question is, I believe that cyber rape, and the extent to which it can be carried out, should be investigated further. As a phenomenon in virtual reality, we should think about its implications, simply because we are immersing ourselves more and more in these worlds as the Internet continues to develop and integrate itself into every moment of our lives.
By-line:
This guest post is contributed by Tim Handorf, who writes on the topics of top online colleges. He welcomes your comments at his email Id: tim.handorf.20@googlemail.com.
Tags: Cyber Slander, Cyberbullying, Internet Safety, Internet Slander, Online Safety, Sue Scheff
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